Shortly said, it's not very impressive. But what are the options we have? Can we improve it? Well, there are some font settings that are available. See e.g.
this blogpost about making fedora fonts look Ubuntu-like. Although I personally see that as making things worse, there are people who think otherwise. What I decided to do was to skim through most of the hinting options we have and decide for myself what looks best. And of course, provide my readers with some images so that they could decide for themselves.
So, I decided to do screenshots of some simple highlighted html code to showcase more than black-one white ;-) Initially I decided to make 9pt versions (which is what I use) and 12pt versions (which is standard text size on A4 paper) both for the "gui" variant (white background) and "tui" variant (black background). Halfway I got lazy, so I fully completed only the 9pt variant as you can see in the next two images (click on them to see unscaled). The sorting is this: on left side there are renderings
without freetype-freeworld, on the right side there are renderings
with freetype-freeworld (and thus with subpixel hinting). From top to bottom: none hinting, slight hinting and full hinting. For some reason, medium and full hinting looks exactly the same on my laptop which is probably a bug (it didn't used to), that's why I hadn't included it.
From these few images I believe I can confidently say this:
- increasing amount of hinting increases crispness of the characters (can be seen especially for horizontal lines that are often "smudged")
- Freetype-freeworld tends to produce better results than freetype for smaller amount of hinting.
- Freetype-freeworld introduces colour halo around the strokes.
- Japanese is unhinted (I sense problems with autohinter)
- Freetype-freeworld has better shapes, more smooth curves and better antialiasing, however it sacrifices crispness of the strokes (especially seen with full hinting)
- Freetype-freeworld gives nicer results for e.g. orange on white, yellow on black or dark green black, while freetype gives nicer results for green on white, blue on white or red on black. At this size. I noticed that increasing the size is more favourable for freetype-freeworld.
I also include two shots with 12pt. Both with full hinting, both include whole geany window (app font is 9pt big), the first one is freetype (save xfwm which uses freetype-freeworld in both cases), the second one freetype-freeworld.
Well, decide for yourself what's best for you, but since the blurriness bugs me more than slight aliasing, I'll probably stay without freetype-freeworld and with full hinting.